I believe any effect of a tier set should be a noticeable DPS gain and feel somewhat impactful to the player. It is always hard to guess the target strength for any season of tier sets intended by Blizzard. While in Ascendance, Deeply Rooted Elements, keep your debuffs applied, and you only ever cast Lava Burst and your respective spender. Ascendance specifically simplifies the rotation significantly, which, while potentially acceptable for a few seconds, becomes a real drag if uptime goes up and becomes the "default". Dropping the effect because of a minor mistake quickly amounting to a 20%+ DPS loss leads to player frustration. Being in a cooldown doesn't feel impactful when it becomes the new normal. To me, this feels like an incredibly dysfunctional situation for the spec to be in. The 2-piece bonus allows you to extend even a standard Ascendance forever because the generated Elemental Blast also counts for Further Beyond. When using Deeply Rooted Elements, you will only need to get a first proc and will be able to keep up Ascendance forever, given that you can execute your rotation, regardless of any tier effects. The general increase of secondary stats we are expected to receive in season 3, namely the added Haste and Mastery, enable us to generate enough Maelstrom to keep up Ascendance indefinitely. Let's come to the problem and the elephant in the room.įurther Beyond allows us to extend the duration of our active Ascendance by casting spenders. Many of the capstones we would otherwise take are not interactive and, quite frankly, boring, so being unable to take them does not take anything away from the rotation and gameplay. In my opinion, the restrictions here are acceptable. This means that 4 points in the bottom section and 2 points in the middle section are relatively static in practice. What's less obvious is that you are also required to get Lava Surge procs from Primordial Surge, Windspeaker's Lava Resurgence or Lava Surge. For the Tier 31 effects to function, Primordial Wave is required. The builds suddenly become rigid and inflexible if those choices force other talents by proxy. Making 1 or 2 talent points "mandatory" for a tier is fine in theory. "Forcing" some fire into your builds by requiring Primordial Wave while also incentivizing the usage of Lightning Bolt should lead to a healthy mix of fire and lightning spells if the friction between those forces is kept under control.īlizzard has explicitly stated that they are okay with tier sets "locking in" specific talent choices, and I have to agree with them, given certain constraints. Even though losing the free Stormkeeper procs from Shaman Elemental 10.1 Class Set 2pc will feel bad at the start of the season, being able to start to control when to start your burst windows is a major QoL improvement. Getting a free cast for Single Target and a significant stat boost for both Single Target and AoE means that the usually very disappointing (in Single Target) cast of Primordial Wave becomes far more noticeable. The 2-piece buffs the burst capabilities of Primordial Wave, finally giving us some peaks in our damage profile. Concerns with the tier set arise from the interactions with some talents and the general increase in secondary stats we will get naturally in Season 3. With the 4-piece trying to interlink Lava Burst and Lightning Bolt, the Season 3 bonus tries to bridge the gap between Lightning and Fire Builds, which defined the spec in Seasons 1 and 2. The Season 3 Tier Set for Elemental Shaman emphasises one of our minor cooldowns, Primordial Wave.
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